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dcwatkins

1
Posts
A member registered Jun 11, 2018

Recent community posts

Love the concept of the game, and it works a lot better than expected.

A few suggestions:

  • Ability to Rotate rooms as well as camera view so that you get more choice in how to place them.
  • Add prices above each room type to indicate how much they cost. Had to do a bit off guesswork to work out how much the cost.
  • What I assume to be a 'settings' button (gear wheel icon), doesnt work, not sure if this is a bug or just hasnt been implimented yet.
  • When placing stairs/spacer blocks, you have to click the icon in the hotbar each time. Would be nice if you could keep placing them without having to click it each time.
  • Ability to move the camera around/zoom in and out.
  • Speed x8 is a small issue. When in speed x8, I'm earning money faster than I can spend it, continuously building. If there were to be elements of the game that got out of hand quickly (random example: the house fires from Sims 4) it would reduce the impact of speed x8 as it would force the user to use the other speed modes.
  • Some sort of penthouse complex or something similar that takes up space on more than one floor, to add another dimension to the building puzzle. Again, this would only really work if apartments could be rotated.
  • Make higher class apartments more worthwhile. With all the extra rooms (gym, school etc) needed for the higher classes of apartment, they seemed to be losing me money instead of earning. I found that the easiest and fastest way to earn lots of money was simply to place 4 x Level 1 apartments, 2x Level 2 apartments and 4 stairs in the middle, and just do the same floor after floor. (Image of said layout)

Some things that @treebird mentioned that I agree with:

  • A way to hide upper floors to allow us to deal with lower floors
  • Recreational sections that bring in money depending on how many residents you have.
  • Financial events. As I mentioned before, I was earning money faster than I could spend it.

Overall, I really like this game, and see a lot of potential in it. Hope my feedback and suggestions are of any help to you. Keep up the good work!

- DC